Modelfest · Jun 8–10 · San Francisco

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All times in Pacific (San Francisco).

Day 1Monday, Jun 8

  1. 9:00 AMto 10:00 AM

    Opening keynote: The next decade of 3D

    Taylor Brooks · Vertex Studio · Main hall

    Where the craft is heading as tools collapse the distance between idea and render. A look at what stays human and what doesn't.

    44 attending15 maybe

  2. 10:15 AMto 11:00 AM

    From sketch to render: a procedural workflow

    Morgan Lee · ShapeCraft · Studio A

    A working pipeline that takes a rough sketch and lands on a finished render without leaving Blender. Live walkthrough of every step.

    13 attending7 maybe

  3. 11:15 AMto 12:15 PM

    Workshop: Lighting fundamentals with Cycles

    Avery Quinn · RenderNest · Studio B

    Hands-on lighting setups for product, character, and environment shots. Bring a laptop; finished scene files provided.

    11 attending6 maybe

  4. 1:30 PMto 2:30 PM

    Real-time rendering for cinema

    Jordan Park · FormLab · Main hall

    What real-time engines have unlocked for cinematic work, and where they still fall over compared to offline renderers.

    25 attending10 maybe

  5. 2:45 PMto 3:30 PM

    Live demo: Procedural cities in 60 minutes

    Riley Stone · Pixel Union · Studio A

    Build a believable city block from nothing in front of you. Nodes, scattering, and one or two sleights of hand.

    23 attending8 maybe

  6. 3:45 PMto 4:45 PM

    Workshop: Hard-surface modeling for game engines

    Casey Morgan · FrameFlow · Studio B

    Bevels, weighted normals, and bake-friendly topology. Model a hero asset cleanly enough to drop straight into Unreal.

    8 attending4 maybe

  7. 5:00 PMto 6:00 PM

    Portfolio review: open critique

    Community-led · Main hall

    Bring three pieces of work and get honest feedback from peers. Sign-up sheet at the door.

    8 attending3 maybe

Day 2Tuesday, Jun 9

  1. 9:00 AMto 10:00 AM

    Animation pipelines at scale

    Taylor Kim · Main hall

    How a 200-person animation team keeps assets, shots, and reviews moving without anyone dropping the thread.

    28 attending13 maybe

  2. 10:15 AMto 11:15 AM

    Masterclass: Material authoring with Substance

    Morgan Lee · ShapeCraft · Studio A

    Build a tileable material from scratch and walk through the calls Morgan makes on smart materials vs. hand-painted detail.

    18 attending6 maybe

  3. 11:30 AMto 12:30 PM

    Panel: AI and the 3D artist's craft

    Avery Quinn (moderator) · Main hall

    Four working artists on what AI tools have changed in their day-to-day, what they refuse to use, and what they hope changes next.

    35 attending15 maybe

  4. 1:30 PMto 2:30 PM

    Workshop: Rigging characters in 3 hours

    Jordan Park · FormLab · Studio B

    A rig that holds up to real animation, end to end. Skinning, controls, and the IK/FK choices worth making early.

    11 attending5 maybe

  5. 2:45 PMto 3:45 PM

    Topology choices that age well

    Riley Stone · Pixel Union · Studio A

    Which topology decisions you'll thank yourself for in two years, and which ones quietly cost you the next time the asset needs to deform.

    12 attending5 maybe

  6. 4:00 PMto 5:00 PM

    Closing keynote: Studios of the future

    Taylor Brooks · Vertex Studio · Main hall

    What a 3D studio looks like five years out: smaller teams, broader scopes, and the workflows that get us there.

    32 attending18 maybe

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